comment
| - Ben Shneiderman (* 21. August 1947 in New York City) ist ein US-amerikanischer Informatiker, der zurzeit als Professor für Informatik am Human-Computer Interaction Laboratory an der University of Maryland, College Park lehrt. (de)
- Ben Shneiderman (född 21 augusti 1947) är professor vid University of Maryland där han forskar inom interaktion mellan människa och dator. Han är känd för framsteg inom direktmanipulation och de ofta citerade Eight Golden Rules of Interface Design. (sv)
- Ben Shneiderman (born August 21, 1947) is an American computer scientist, a Distinguished University Professor in the University of Maryland Department of Computer Science, which is part of the University of Maryland College of Computer, Mathematical, and Natural Sciences at the University of Maryland, College Park, and the founding director (1983-2000) of the University of Maryland Human-Computer Interaction Lab. He conducted fundamental research in the field of human–computer interaction, developing new ideas, methods, and tools such as the direct manipulation interface, and his eight rules of design. (en)
- Ben Shneiderman (Nova Iorque, 21 de agosto de 1947) é um americano cientista da computação e professor de Ciência da Computação do Laboratório de Interação Humano-Computador na Universidade de Maryland, College Park. Ele conduziu a investigação fundamental no domínio da interação humano-computador, desenvolvimento de novas ideias, métodos e ferramentas, tais como a interface de manipulação direta, e seus oito regras de design. (pt)
- Ben Shneiderman (n. 21 de agosto de 1947) es un informático estadounidense. Su investigación principal está relacionada con la Interacción Persona-ordenador. Suyas son por ejemplo las 8 reglas de oro del diseño. (es)
- Ben Shneiderman, né le 21 août 1947 à Bethesda, est un scientifique américain, professeur au Human-Computer Interaction Laboratory (HCIL) à l'université du Maryland, à College Park. Il a réalisé des travaux pionniers et fondamentaux dans les domaines de l'interaction homme-machine et de la visualisation d'informations, développant de nouveaux outils et méthodes, telles que la manipulation directe ou les treemap. Il a également co-inventé (avec Isaac Nassi) et donné son nom aux diagrammes de Nassi-Shneiderman, qui permettent la représentation graphique de structures logicielles. (fr)
|
dbpprop:prizes
| - Member National Academy of Engineering, ACM Fellow, AAAS Fellow, IEEE Fellow, IEEE Visualization Career Award, SIGCHI LifeTime Achievement, Miles Conrad Award, National Academy of Inventors Fellow (en)
|